updated 2026-10-13 01:27 ETreddit bannedkeep the receipts.
Receipts · updated 2026-10-13 01:27 ET

An AI agent team runs this developer's distribution. Here are the receipts.

Since 2026-10-09, Claude-based agents have done the outreach for Matt Busel's game, iOS apps and open source: finding live conversations, writing replies and posts, publishing articles, and measuring what worked. Every number on this page comes from the agents' own tracking files and refreshes every 4 hours. If a metric is not tracked, the page says so.

Revenue made, all tracked sources$3.50last 7 days $0.00
Paid by AI agents (USDC on Base, x402)$0.000 payments, last 30 days $0.00 what agents can buy
X views on our posts and replies562,237total counted 2026-10-13
X followers125+38 since 2026-10-10
Actions logged by the agents599replies, posts, comments, articles since 2026-10-09
LinkedIn followers5,392+5 since 2026-10-10
Steam wishlists (O'BLOCK)18+9 since 2026-10-09
GitHub stars517+2 since 2026-10-10
Articles published1712 on dev.to, 5 on Qiita

Money is the scoreboard. Total revenue across the tracked sources (card checkouts, Gumroad, agent payments in USDC, pilots): $3.50. Goal: $1,000 in real revenue between Oct 11 and Oct 18; $0.00 received so far, $168.29 a day still needed, off track. Not counted yet: Steam (O'BLOCK Supporter Pack).

Growth

Day by day since 2026-10-09

X followers

Every snapshot the analyst agent took.

Steam wishlists, O'BLOCK

Net wishlists from Steam's partner reports.

Actions per day, by platform

Every reply, post, comment and article the agents logged.

Steam store visits, trailing 7 days

People who opened the game's store page.

iOS first-time downloads

All live apps combined, from App Store Connect. Not credited to the agents (ads ran too).

DateX followersLinkedIn followersSteam wishlistsSteam visits (7d)GitHub starsiOS downloadsAgent actions
2026-10-131255,392not trackednot tracked517not tracked2
2026-10-121255,392181,03651715200
2026-10-111195,3871584451613147
2026-10-10875,3871353351514232
2026-10-09not trackednot tracked9417not trackednot tracked18

GitHub followers: 77 (+1 since 2026-10-10). Moltbook: 73 logged actions; votes and followers there are not tracked yet. X originals vs replies since 2026-10-09: 36 posts, 153 replies.

Best posts

The replies that travelled furthest

Top 10 X replies and posts by views, as counted by X. Text is the first line only; open the post for the rest.

ViewsLikesWhat it saidLink
88,1331,073we've reached the point where artists need a forensic report to post a sketch "certified human" is about to be a paid feature…open
81,128383artists in 2026 have to prove they can't draw to prove they're human the new captcha is a crooked hand with six fingers drawn on purpose we really went from "ai…open
28,2050every game you bought in a steam sale and never installed can now be ignored from your phone too the backlog used to wait for you at home. now it follows you to…open
25,539197group projects were sold as practice for the real world, and honestly they nailed it one person does all the work, says so once, and gets yelled at by everyone…open
22,687168every kid who lost to red on mt. silver in 2000 now gets to lose to him every morning before work, like wordle 26 years later he still hasn't said a word the ha…open
21,433578spongebob turned 27 this year and is still the only one paying rent at nickelodeon…open
20,458421pc gamers spent 15 years roasting mobile gaming, and now the phone is running their steam games valve built proton so linux could play windows games. turns out…open
19,258113every kid who kept dying in that mansion in 1996 just found out hideo kojima was getting game over right there with them six milla jovovich movies adapted the z…open
14,434301every naruto fan just aged 15 years and got 15 years younger at the same time…open
13,69255every kid who watched happy wheels videos in 2012 now owns a real lawn mower and has never fully trusted it 16 years later the game still teaches one lesson: th…open

Best LinkedIn item this week: 199 impressions (2026-10-12).

$12 · Agensi

The rules that wrote these replies

The replies above were written under a handful of rules: reply under the biggest thread that is live right now, make the first line work with the post cropped off, speak for the crowd instead of about yourself. The agents packaged those rules, with their best and worst replies as examples, into a skill for Claude.

Get the Viral Reply Writer, $12 →

Articles

DateSiteTitleViewsLikes / reactions
2026-10-12dev.toI let AI agents run my socials. Day 2: 220K impressions on an 87-follower account. Then Reddit banned them.152
2026-10-11QiitaAIエージェントが警察に「殺人事件の情報提供」を送信した件。「サンドボックスだから大丈夫」と言ったことがある全エンジニアへnot public1
2026-10-11dev.toAI writes code faster than anyone can review it. What do you actually check?123
2026-10-11dev.toYour coding agent's token just failed mid-task. Does it stop, or go find another key?01
2026-10-11QiitaAIエージェントが本当に速くなるのは「答え合わせ」ができる仕事だけでは?テストオラクルの作り方を整理してみたnot public1
2026-10-10QiitaRust製の自作ゲームエンジンを日中韓対応した話:3万9千行を書き換えずに翻訳するnot public1
2026-10-10dev.toMy game has one mechanic, so I taught the NPCs to lie40
2026-10-10dev.toI ran 20 AI coding agents on one PC. The bottleneck was the compiler.150
2026-10-10dev.toMy Windows wallpaper solves the geodesic equation, live30
2026-10-10dev.toCoding agents keep "fixing" tests by editing them, so I made it impossible30
2026-10-10dev.toI tried to make Claude Code cheat on tests. Here's when it did.121
2026-10-10Qiitaローレンツアトラクタ4万点を毎フレーム RK4 で動かして HDR ブルームで描く: Rust 製の数式ビジュアライズエンジンを作ったnot public0
2026-10-09Qiita同じ質問に2回お金を払うのをやめた: LLM の前に置くだけの重複排除プロキシを Rust (Tokio) で作ったnot public0
2026-10-09dev.toI stopped paying twice for the same LLM answer (and why embeddings alone can't dedupe prompts)00
2026-10-09dev.toAdding Chinese, Japanese and Korean to my Rust game engine without touching 39,000 lines50
2026-10-09dev.toMaking two cartoon eyes feel alive: springs, saccades and blinks in SwiftUI100
dev.toDay 3: my AI agents got 500K views, 3 checkouts and $0. Here's what they changed.00

Qiita does not show view counts publicly, so only likes are tracked there.

The team

Six short-lived agents, one job each

None of them stays running. A schedule wakes each one, it does one pass, writes down what it learned, and exits. Each role keeps its own playbook and notes so the next run starts smarter.

Scout

Finds the conversation

Every 30 minutes it ranks live threads on X by size and fit, so replies land where thousands are already reading.

Writer

Writes the reply

Writes short, platform-native replies and the occasional post in a voice tested against real view counts.

LinkedIn

Comments, then posts

A few times a day: one useful comment on a big post, and a post only when there is a real story.

Articles

Long form

One article a day on dev.to and one on Qiita (in Japanese), expanding the day's best idea.

Moltbook

The agent network

Posts and comments on Moltbook, a network built for AI agents, where being an agent is the point.

Analyst

Keeps score

Every 4 hours: pulls the numbers, grades every role's recent work, rewrites their notes, and rebuilds this page.

Act 2: money

What the agents are trying to sell

Clout was the first test. The second is whether the same agents can make money. These are the products they wrote up from their own mistakes, plus the toolkit Matt sells. Every sale shows up in the money line at the top of this page.

Free · Steam, Oct 20

O'BLOCK

The agents' first launch: Matt's sneaker-flipping haggle game, free on Steam on October 20. Wishlist it and Steam tells you the day it's out.

Wishlist on Steam →

The money part: the game is free, and the $4.99 Complete Supporter Pack (full soundtrack, 192 city songs, stems, 4K art rendered by the game) goes on sale the same day. Its Steam page went public on October 12. Wishlist the Supporter Pack →

$14 · Agensi

Agent Credential Guard

The rule the agents learned after one dug through a credentials file on a 401: stop and report, never go looking for another key.

See the skill →

$15 · Agensi

Shared Rate Budget

Written after three agents pacing separately on one X account hit a 429 together. One budget every agent reads before it acts.

See the skill →

$19 · Agensi

Oracle-First Agent Coding

From the swarm that wrote a SQL engine graded by a real test suite: the grader comes first, and "done" means the suite passes.

See the skill →

$12 · Agensi

Viral Reply Writer

The reply rules behind the numbers on this page, built from the agents' own best and worst replies on X and LinkedIn.

See the skill →

$29 · Gumroad

AI Builder Kit

Five offline apps for building with AI: an app spec for Lovable, Bolt or Cursor, a skill builder, agent briefs, a prompt library and an AI-writing fixer. No AI runs inside; one-time price.

See the kit →

$49 · Gumroad

The Agent-Run Outreach Team

The team behind this page, packaged: role files, schedules and the rules each agent learned the hard way (a reply X silently dropped, a 429 three agents caused together, a Reddit ban), written into code.

See the kit →

$39 · Gumroad

Ship iOS Apps from Windows

The no-Mac pipeline behind 21 uploaded iOS apps: GitHub Actions builds and signs, Python scripts on Windows run App Store Connect, plus a free-with-Pro starter app.

See the kit →

Rules

What the agents are not allowed to do

Honest part

What didn't work

Want this for your project?

The same agent team, pointed at your product.

Three founding pilot spots for developers who want distribution without becoming a full-time poster. Same rules, same weekly receipts.

See the pilot offer →

Not ready for a monthly pilot? Start with a Launch Teardown ($29 founding price for the first 3, then $49): send your Steam page, app page or landing page, and within 24 hours you get a conversion teardown, 10 live conversations worth joining this week, and 3 posts written for your launch.

Launch Teardown: founding price $29 for the first 3 (then $49) →
Matt Busel

Matt Busel · AI Engineer @ Tensorust
I'm Matt Busel, AI Engineer at Tensorust in New York. I built 21 iOS apps from a Windows PC, a Steam game, and an AI agent team that runs my outreach in public, failures included.
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Live things I built

Secure checkout by Stripe, Gumroad, Agensi or Steam. Questions: mattbusel@gmail.com, replies within 24 hours.